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path: root/include/rdma/frmr_pools.h
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2026-03-02RDMA/core: Add pinned handles to FRMR poolsMichael Guralnik
Add a configuration of pinned handles on a specific FRMR pool. The configured amount of pinned handles will not be aged and will stay available for users to claim. Upon setting the amount of pinned handles to an FRMR pool, we will make sure we have at least the pinned amount of handles associated with the pool and create more, if necessary. The count for pinned handles take into account handles that are used by user MRs and handles in the queue. Introduce a new FRMR operation of build_key that allows drivers to manipulate FRMR keys supplied by the user, allowing failing for unsupported properties and masking of properties that are modifiable. Signed-off-by: Michael Guralnik <michaelgur@nvidia.com> Reviewed-by: Yishai Hadas <yishaih@nvidia.com> Signed-off-by: Edward Srouji <edwards@nvidia.com> Link: https://patch.msgid.link/20260226-frmr_pools-v4-5-95360b54f15e@nvidia.com Signed-off-by: Leon Romanovsky <leon@kernel.org>
2026-03-02IB/core: Introduce FRMR poolsMichael Guralnik
Add a generic Fast Registration Memory Region pools mechanism to allow drivers to optimize memory registration performance. Drivers that have the ability to reuse MRs or their underlying HW objects can take advantage of the mechanism to keep a 'handle' for those objects and use them upon user request. We assume that to achieve this goal a driver and its HW should implement a modify operation for the MRs that is able to at least clear and set the MRs and in more advanced implementations also support changing a subset of the MRs properties. The mechanism is built using an RB-tree consisting of pools, each pool represents a set of MR properties that are shared by all of the MRs residing in the pool and are unmodifiable by the vendor driver or HW. The exposed API from ib_core to the driver has 4 operations: Init and cleanup - handles data structs and locks for the pools. Push and pop - store and retrieve 'handle' for a memory registration or deregistrations request. The FRMR pools mechanism implements the logic to search the RB-tree for a pool with matching properties and create a new one when needed and requires the driver to implement creation and destruction of a 'handle' when pool is empty or a handle is requested or is being destroyed. Later patch will introduce Netlink API to interact with the FRMR pools mechanism to allow users to both configure and track its usage. A vendor wishing to configure FRMR pool without exposing it or without exposing internal MR properties to users, should use the kernel_vendor_key field in the pools key. This can be useful in a few cases, e.g, when the FRMR handle has a vendor-specific un-modifiable property that the user registering the memory might not be aware of. Signed-off-by: Michael Guralnik <michaelgur@nvidia.com> Reviewed-by: Yishai Hadas <yishaih@nvidia.com> Signed-off-by: Edward Srouji <edwards@nvidia.com> Link: https://patch.msgid.link/20260226-frmr_pools-v4-2-95360b54f15e@nvidia.com Signed-off-by: Leon Romanovsky <leon@kernel.org>