summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/etnaviv/etnaviv_flop_reset.c
blob: eb4b253ff83549f29471924e38815915bc7cc7d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
// SPDX-License-Identifier: GPL-2.0
/*
 * Copyright (C) 2025 Etnaviv Project
 */

#include <linux/errno.h>
#include <linux/dev_printk.h>
#include <linux/string.h>
#include <linux/types.h>

#include "etnaviv_buffer.h"
#include "etnaviv_cmdbuf.h"
#include "etnaviv_gpu.h"
#include "state_3d.xml.h"

#include "etnaviv_flop_reset.h"

static int etnaviv_force_flop_reset;
module_param_named(force_flop_reset, etnaviv_force_flop_reset, int, 0);

#define PPU_IMAGE_STRIDE 64
#define PPU_IMAGE_XSIZE 64
#define PPU_IMAGE_YSIZE 6

#define PPU_FLOP_RESET_INSTR_DWORD_COUNT 16

static void etnaviv_emit_flop_reset_state_ppu(struct etnaviv_cmdbuf *cmdbuf,
					      u32 buffer_base, u32 input_offset,
					      u32 output_offset,
					      u32 shader_offset,
					      u32 shader_size,
					      u32 shader_register_count)
{
	CMD_LOAD_STATE(cmdbuf, VIVS_GL_API_MODE, VIVS_GL_API_MODE_OPENCL);
	CMD_SEM(cmdbuf, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);
	CMD_STALL(cmdbuf, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);

	CMD_LOAD_STATES_START(cmdbuf, VIVS_SH_HALTI5_UNIFORMS(0), 4);

	OUT(cmdbuf, buffer_base + input_offset);
	OUT(cmdbuf, PPU_IMAGE_STRIDE);
	OUT(cmdbuf, PPU_IMAGE_XSIZE | (PPU_IMAGE_YSIZE << 16));
	OUT(cmdbuf, 0x444051f0);
	OUT(cmdbuf, 0xffffffff);

	CMD_LOAD_STATES_START(cmdbuf, VIVS_SH_HALTI5_UNIFORMS(4), 4);
	OUT(cmdbuf, buffer_base + output_offset);
	OUT(cmdbuf, PPU_IMAGE_STRIDE);
	OUT(cmdbuf, PPU_IMAGE_XSIZE | (PPU_IMAGE_YSIZE << 16));
	OUT(cmdbuf, 0x444051f0);
	OUT(cmdbuf, 0xffffffff);

	CMD_LOAD_STATE(cmdbuf, VIVS_CL_CONFIG,
		       VIVS_CL_CONFIG_DIMENSIONS(2) |
			       VIVS_CL_CONFIG_VALUE_ORDER(3));
	CMD_LOAD_STATE(cmdbuf, VIVS_VS_ICACHE_INVALIDATE, 0x1f);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_VARYING_NUM_COMPONENTS(0), 0);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_TEMP_REGISTER_CONTROL,
		       shader_register_count);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_SAMPLER_BASE, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_UNIFORM_BASE, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_NEWRANGE_LOW, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_NEWRANGE_HIGH, shader_size / 16);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_INST_ADDR, buffer_base + shader_offset);
	CMD_LOAD_STATE(cmdbuf, VIVS_SH_CONFIG, VIVS_SH_CONFIG_RTNE_ROUNDING);
	CMD_LOAD_STATE(cmdbuf, VIVS_VS_ICACHE_CONTROL,
		       VIVS_VS_ICACHE_CONTROL_ENABLE);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_ICACHE_COUNT, shader_size / 16 - 1);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_INPUT_COUNT, 0x1f01);
	CMD_LOAD_STATE(cmdbuf, VIVS_VS_HALTI5_UNK008A0, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_PA_VS_OUTPUT_COUNT, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_GL_VARYING_TOTAL_COMPONENTS, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_CONTROL_EXT, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_VS_OUTPUT_COUNT, 0x1);
	CMD_LOAD_STATE(cmdbuf, VIVS_GL_HALTI5_SH_SPECIALS, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_PS_ICACHE_PREFETCH, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_CL_UNK00924, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_CL_THREAD_ALLOCATION, 0x1);

	CMD_LOAD_STATE(cmdbuf, VIVS_CL_GLOBAL_WORK_OFFSET_X, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_CL_GLOBAL_WORK_OFFSET_Y, 0x0);
	CMD_LOAD_STATE(cmdbuf, VIVS_CL_GLOBAL_WORK_OFFSET_Z, 0x0);

	CMD_LOAD_STATES_START(cmdbuf, VIVS_CL_WORKGROUP_COUNT_X, 9);
	OUT(cmdbuf, 0xf);
	OUT(cmdbuf, 0x5);
	OUT(cmdbuf, 0xffffffff);
	OUT(cmdbuf, 0x0);
	OUT(cmdbuf, 0x0);
	OUT(cmdbuf, 0x3ff);
	OUT(cmdbuf, 0x0);
	OUT(cmdbuf, 0x4);
	OUT(cmdbuf, 0x1);
	OUT(cmdbuf, 0x0);

	CMD_LOAD_STATE(cmdbuf, VIVS_CL_KICKER, 0xbadabeeb);
	CMD_LOAD_STATE(cmdbuf, VIVS_GL_FLUSH_CACHE,
		       VIVS_GL_FLUSH_CACHE_SHADER_L1 |
			       VIVS_GL_FLUSH_CACHE_UNK10 |
			       VIVS_GL_FLUSH_CACHE_UNK11);
}

static void etnaviv_flop_reset_ppu_fill_input(u32 *buffer, u32 size)
{
	memset32(buffer, 0x01010101, size / 4);
}

static void etnaviv_flop_reset_ppu_set_shader(u8 *dest)
{
	static const u32 inst[PPU_FLOP_RESET_INSTR_DWORD_COUNT] = {
		/* img_load.u8 r1, c0, r0.xy */
		0x78011779,
		0x39000804,
		0x00A90050,
		0x00000000,
		/* img_load.u8 r2, c0, r0.xy */
		0x78021779,
		0x39000804,
		0x00A90050,
		0x00000000,
		/* dp2x8 r1, r1, r2, c3_512 */
		0xB8017145,
		0x390018FC,
		0x01C90140,
		0x40390028,
		/* img_store.u8 r1, c2, r0.xy, r1 */
		0x380007BA,
		0x39001804,
		0x00A90050,
		0x00390018,
	};
	memcpy(dest, inst, sizeof(inst));
}

static const struct etnaviv_flop_reset_entry {
	u16 chip_model;
	u16 revision;
	u32 flags;
} etnaviv_flop_reset_db[] = {
	{
		.chip_model = 0x8000,
		.revision = 0x6205,
	},
};

bool etnaviv_flop_reset_ppu_require(const struct etnaviv_chip_identity *chip_id)
{
	const struct etnaviv_flop_reset_entry *e = etnaviv_flop_reset_db;

	for (int i = 0; i < ARRAY_SIZE(etnaviv_flop_reset_db); ++i, ++e) {
		if (chip_id->model == e->chip_model &&
		    chip_id->revision == e->revision)
			return true;
	}

	if (etnaviv_force_flop_reset) {
		if (!(chip_id->features & chipFeatures_PIPE_3D)) {
			pr_warn("Etnaviv: model: 0x%04x, revision: 0x%04x does not support PIPE_3D\n",
				chip_id->model, chip_id->revision);
			pr_warn("Request to force PPU flop reset ignored.\n");
			return false;
		}

		pr_info("Force PPU flop reset for model: 0x%04x, revision: 0x%04x\n",
			chip_id->model, chip_id->revision);
		return true;
	}

	return false;
}

static const u32 image_data_size = PPU_IMAGE_STRIDE * PPU_IMAGE_YSIZE;
static const u32 output_offset = ALIGN(image_data_size, 64);
static const u32 shader_offset = ALIGN(output_offset + image_data_size, 64);
static const u32 shader_size = PPU_FLOP_RESET_INSTR_DWORD_COUNT * sizeof(u32);
static const u32 shader_register_count = 3;
static const u32 buffer_size = shader_offset + shader_size;

int etnaviv_flop_reset_ppu_init(struct etnaviv_drm_private *priv)
{
	/* Get some space from the ring buffer to put the payload
	 * (input and output image, and shader), we keep this buffer
	 * for the whole life time the driver is bound
	 */
	priv->flop_reset_data_ppu = kzalloc_obj(*priv->flop_reset_data_ppu);

	if (!priv->flop_reset_data_ppu)
		return -ENOMEM;

	int ret = etnaviv_cmdbuf_init(priv->cmdbuf_suballoc,
				      priv->flop_reset_data_ppu, buffer_size);
	if (ret) {
		kfree(priv->flop_reset_data_ppu);
		return ret;
	}

	void *buffer_base = priv->flop_reset_data_ppu->vaddr;
	u32 *input_data = (u32 *)buffer_base;
	u8 *shader_data = (u8 *)buffer_base + shader_offset;

	etnaviv_flop_reset_ppu_fill_input(input_data, image_data_size);
	etnaviv_flop_reset_ppu_set_shader(shader_data);

	return 0;
}

void etnaviv_flop_reset_ppu_run(struct etnaviv_gpu *gpu)
{
	struct etnaviv_drm_private *priv = gpu->drm->dev_private;

	if (!priv->flop_reset_data_ppu) {
		dev_err(gpu->dev,
			"Oops: Flop reset data was not initialized, skipping\n");
		return;
	}

	u32 buffer_base = etnaviv_cmdbuf_get_va(priv->flop_reset_data_ppu,
						&gpu->mmu_context->cmdbuf_mapping);

	etnaviv_emit_flop_reset_state_ppu(&gpu->buffer, buffer_base, 0,
					  output_offset, shader_offset,
					  shader_size, shader_register_count);
}