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authorTom Rini <trini@konsulko.com>2023-01-17 08:55:40 -0500
committerTom Rini <trini@konsulko.com>2023-01-17 08:55:40 -0500
commit5b958dea5c678dbdb2aeb6ac3c0c8cc8dfea065c (patch)
tree172424111d1a39640cf5245eefd080fae3b5fb27 /boot/scene.c
parent6d03688e75041a7bae4d33815de28da781c37dd6 (diff)
parentb5c8fea7b830c0304051237ad1501431a958b0e6 (diff)
Merge branch '2022-01-16-bootstd-updates'
To quote the author: So far standard boot lacks a boot menu, although it is possible to create a rudimentary one using the existing 'bootmenu' command. Even then, this text-based menu offer only basic functionality and does not take full advantage of the displays which are common on many devices. This series provides a 'bootflow menu' command which allows the user to select from the available bootflows. An attempt is made to show the name of the available operating systems, by reading more information into the bootflow. A logo can be read also, where supported, so that this can be presented to the user when an option is highlighted. Full use is made of TrueType fonts, if enabled. For cases where only a serial console is available, it falls back to a simple text-based menu. All of this is implementing using a new 'expo' construct, a collection of scenes (like menu screens) which can be navigated by the user to view information and select options. This is fairly general and should be able to cope with a wider array of use cases, with less hacking of the menu code, such as is currently needed for CMD_BOOTEFI_BOOTMGR. Of course it would be possible to enhance the existing menu rather than creating a new setup. Instead it seems better to make the existing menu use expo, if code space permits. It avoids the event-loop problem and should be more extensible, given its loosely coupled components and use of IDs instead of pointers. Further motivation is provided in the documentation. For now the CLI keypress-decoding code is split out to be used by the new menu. The key codes defined by menu.h are reused also. This is of course just a starting point. Some ideas for future work are included in the documentation.
Diffstat (limited to 'boot/scene.c')
-rw-r--r--boot/scene.c414
1 files changed, 414 insertions, 0 deletions
diff --git a/boot/scene.c b/boot/scene.c
new file mode 100644
index 00000000000..030f6aa2a0a
--- /dev/null
+++ b/boot/scene.c
@@ -0,0 +1,414 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Implementation of a scene, a collection of text/image/menu items in an expo
+ *
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg@chromium.org>
+ */
+
+#include <common.h>
+#include <dm.h>
+#include <expo.h>
+#include <malloc.h>
+#include <mapmem.h>
+#include <video.h>
+#include <video_console.h>
+#include <linux/input.h>
+#include "scene_internal.h"
+
+uint resolve_id(struct expo *exp, uint id)
+{
+ if (!id)
+ id = exp->next_id++;
+ else if (id >= exp->next_id)
+ exp->next_id = id + 1;
+
+ return id;
+}
+
+int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
+{
+ struct scene *scn;
+
+ scn = calloc(1, sizeof(struct scene));
+ if (!scn)
+ return log_msg_ret("expo", -ENOMEM);
+ scn->name = strdup(name);
+ if (!scn->name) {
+ free(scn);
+ return log_msg_ret("name", -ENOMEM);
+ }
+
+ INIT_LIST_HEAD(&scn->obj_head);
+ scn->id = resolve_id(exp, id);
+ scn->expo = exp;
+ list_add_tail(&scn->sibling, &exp->scene_head);
+
+ *scnp = scn;
+
+ return scn->id;
+}
+
+void scene_obj_destroy(struct scene_obj *obj)
+{
+ if (obj->type == SCENEOBJT_MENU)
+ scene_menu_destroy((struct scene_obj_menu *)obj);
+ free(obj->name);
+ free(obj);
+}
+
+void scene_destroy(struct scene *scn)
+{
+ struct scene_obj *obj, *next;
+
+ list_for_each_entry_safe(obj, next, &scn->obj_head, sibling)
+ scene_obj_destroy(obj);
+
+ free(scn->name);
+ free(scn->title);
+ free(scn);
+}
+
+int scene_title_set(struct scene *scn, const char *title)
+{
+ free(scn->title);
+ scn->title = strdup(title);
+ if (!scn->title)
+ return log_msg_ret("tit", -ENOMEM);
+
+ return 0;
+}
+
+int scene_obj_count(struct scene *scn)
+{
+ struct scene_obj *obj;
+ int count = 0;
+
+ list_for_each_entry(obj, &scn->obj_head, sibling)
+ count++;
+
+ return count;
+}
+
+void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type)
+{
+ struct scene_obj *obj;
+
+ list_for_each_entry(obj, &scn->obj_head, sibling) {
+ if (obj->id == id &&
+ (type == SCENEOBJT_NONE || obj->type == type))
+ return obj;
+ }
+
+ return NULL;
+}
+
+int scene_obj_add(struct scene *scn, const char *name, uint id,
+ enum scene_obj_t type, uint size, struct scene_obj **objp)
+{
+ struct scene_obj *obj;
+
+ obj = calloc(1, size);
+ if (!obj)
+ return log_msg_ret("obj", -ENOMEM);
+ obj->name = strdup(name);
+ if (!obj->name) {
+ free(obj);
+ return log_msg_ret("name", -ENOMEM);
+ }
+
+ obj->id = resolve_id(scn->expo, id);
+ obj->scene = scn;
+ obj->type = type;
+ list_add_tail(&obj->sibling, &scn->obj_head);
+ *objp = obj;
+
+ return obj->id;
+}
+
+int scene_img(struct scene *scn, const char *name, uint id, char *data,
+ struct scene_obj_img **imgp)
+{
+ struct scene_obj_img *img;
+ int ret;
+
+ ret = scene_obj_add(scn, name, id, SCENEOBJT_IMAGE,
+ sizeof(struct scene_obj_img),
+ (struct scene_obj **)&img);
+ if (ret < 0)
+ return log_msg_ret("obj", -ENOMEM);
+
+ img->data = data;
+
+ if (imgp)
+ *imgp = img;
+
+ return img->obj.id;
+}
+
+int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
+ struct scene_obj_txt **txtp)
+{
+ struct scene_obj_txt *txt;
+ int ret;
+
+ ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
+ sizeof(struct scene_obj_txt),
+ (struct scene_obj **)&txt);
+ if (ret < 0)
+ return log_msg_ret("obj", -ENOMEM);
+
+ txt->str_id = str_id;
+
+ if (txtp)
+ *txtp = txt;
+
+ return txt->obj.id;
+}
+
+int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
+ const char *str, struct scene_obj_txt **txtp)
+{
+ struct scene_obj_txt *txt;
+ int ret;
+
+ ret = expo_str(scn->expo, name, str_id, str);
+ if (ret < 0)
+ return log_msg_ret("str", ret);
+ else if (ret != str_id)
+ return log_msg_ret("id", -EEXIST);
+
+ ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
+ sizeof(struct scene_obj_txt),
+ (struct scene_obj **)&txt);
+ if (ret < 0)
+ return log_msg_ret("obj", -ENOMEM);
+
+ txt->str_id = str_id;
+
+ if (txtp)
+ *txtp = txt;
+
+ return txt->obj.id;
+}
+
+int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
+ uint font_size)
+{
+ struct scene_obj_txt *txt;
+
+ txt = scene_obj_find(scn, id, SCENEOBJT_TEXT);
+ if (!txt)
+ return log_msg_ret("find", -ENOENT);
+ txt->font_name = font_name;
+ txt->font_size = font_size;
+
+ return 0;
+}
+
+int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
+{
+ struct scene_obj *obj;
+
+ obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
+ if (!obj)
+ return log_msg_ret("find", -ENOENT);
+ obj->x = x;
+ obj->y = y;
+ if (obj->type == SCENEOBJT_MENU)
+ scene_menu_arrange(scn, (struct scene_obj_menu *)obj);
+
+ return 0;
+}
+
+int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
+{
+ struct scene_obj *obj;
+
+ obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
+ if (!obj)
+ return log_msg_ret("find", -ENOENT);
+ obj->hide = hide;
+
+ return 0;
+}
+
+int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
+{
+ struct scene_obj *obj;
+
+ obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
+ if (!obj)
+ return log_msg_ret("find", -ENOENT);
+
+ switch (obj->type) {
+ case SCENEOBJT_NONE:
+ case SCENEOBJT_MENU:
+ break;
+ case SCENEOBJT_IMAGE: {
+ struct scene_obj_img *img = (struct scene_obj_img *)obj;
+ ulong width, height;
+ uint bpix;
+
+ video_bmp_get_info(img->data, &width, &height, &bpix);
+ if (widthp)
+ *widthp = width;
+ return height;
+ }
+ case SCENEOBJT_TEXT: {
+ struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
+ struct expo *exp = scn->expo;
+
+ if (widthp)
+ *widthp = 16; /* fake value for now */
+ if (txt->font_size)
+ return txt->font_size;
+ if (exp->display)
+ return video_default_font_height(exp->display);
+
+ /* use a sensible default */
+ return 16;
+ }
+ }
+
+ return 0;
+}
+
+/**
+ * scene_obj_render() - Render an object
+ *
+ */
+static int scene_obj_render(struct scene_obj *obj, bool text_mode)
+{
+ struct scene *scn = obj->scene;
+ struct expo *exp = scn->expo;
+ struct udevice *cons, *dev = exp->display;
+ int x, y, ret;
+
+ cons = NULL;
+ if (!text_mode) {
+ ret = device_find_first_child_by_uclass(dev,
+ UCLASS_VIDEO_CONSOLE,
+ &cons);
+ }
+
+ x = obj->x;
+ y = obj->y;
+
+ switch (obj->type) {
+ case SCENEOBJT_NONE:
+ break;
+ case SCENEOBJT_IMAGE: {
+ struct scene_obj_img *img = (struct scene_obj_img *)obj;
+
+ if (!cons)
+ return -ENOTSUPP;
+ ret = video_bmp_display(dev, map_to_sysmem(img->data), x, y,
+ true);
+ if (ret < 0)
+ return log_msg_ret("img", ret);
+ break;
+ }
+ case SCENEOBJT_TEXT: {
+ struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
+ const char *str;
+
+ if (!cons)
+ return -ENOTSUPP;
+
+ if (txt->font_name || txt->font_size) {
+ ret = vidconsole_select_font(cons,
+ txt->font_name,
+ txt->font_size);
+ } else {
+ ret = vidconsole_select_font(cons, NULL, 0);
+ }
+ if (ret && ret != -ENOSYS)
+ return log_msg_ret("font", ret);
+ vidconsole_set_cursor_pos(cons, x, y);
+ str = expo_get_str(exp, txt->str_id);
+ if (str)
+ vidconsole_put_string(cons, str);
+ break;
+ }
+ case SCENEOBJT_MENU: {
+ struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
+ /*
+ * With a vidconsole, the text and item pointer are rendered as
+ * normal objects so we don't need to do anything here. The menu
+ * simply controls where they are positioned.
+ */
+ if (cons)
+ return -ENOTSUPP;
+
+ ret = scene_menu_display(menu);
+ if (ret < 0)
+ return log_msg_ret("img", ret);
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+int scene_arrange(struct scene *scn)
+{
+ struct scene_obj *obj;
+ int ret;
+
+ list_for_each_entry(obj, &scn->obj_head, sibling) {
+ if (obj->type == SCENEOBJT_MENU) {
+ struct scene_obj_menu *menu;
+
+ menu = (struct scene_obj_menu *)obj,
+ ret = scene_menu_arrange(scn, menu);
+ if (ret)
+ return log_msg_ret("arr", ret);
+ }
+ }
+
+ return 0;
+}
+
+int scene_render(struct scene *scn)
+{
+ struct expo *exp = scn->expo;
+ struct scene_obj *obj;
+ int ret;
+
+ list_for_each_entry(obj, &scn->obj_head, sibling) {
+ if (!obj->hide) {
+ ret = scene_obj_render(obj, exp->text_mode);
+ if (ret && ret != -ENOTSUPP)
+ return log_msg_ret("ren", ret);
+ }
+ }
+
+ return 0;
+}
+
+int scene_send_key(struct scene *scn, int key, struct expo_action *event)
+{
+ struct scene_obj *obj;
+ int ret;
+
+ list_for_each_entry(obj, &scn->obj_head, sibling) {
+ if (obj->type == SCENEOBJT_MENU) {
+ struct scene_obj_menu *menu;
+
+ menu = (struct scene_obj_menu *)obj,
+ ret = scene_menu_send_key(scn, menu, key, event);
+ if (ret)
+ return log_msg_ret("key", ret);
+
+ /* only allow one menu */
+ ret = scene_menu_arrange(scn, menu);
+ if (ret)
+ return log_msg_ret("arr", ret);
+ break;
+ }
+ }
+
+ return 0;
+}