diff options
Diffstat (limited to 'include/expo.h')
-rw-r--r-- | include/expo.h | 209 |
1 files changed, 193 insertions, 16 deletions
diff --git a/include/expo.h b/include/expo.h index d242f48e30c..0b1d944a169 100644 --- a/include/expo.h +++ b/include/expo.h @@ -7,22 +7,31 @@ #ifndef __SCENE_H #define __SCENE_H +#include <dm/ofnode_decl.h> #include <linux/list.h> struct udevice; +struct video_priv; /** * enum expoact_type - types of actions reported by the expo * * @EXPOACT_NONE: no action - * @EXPOACT_POINT: menu item was highlighted (@id indicates which) + * @EXPOACT_POINT_OBJ: object was highlighted (@id indicates which) + * @EXPOACT_POINT_ITEM: menu item was highlighted (@id indicates which) * @EXPOACT_SELECT: menu item was selected (@id indicates which) + * @EXPOACT_OPEN: menu was opened, so an item can be selected (@id indicates + * which menu object) + * @EXPOACT_CLOSE: menu was closed (@id indicates which menu object) * @EXPOACT_QUIT: request to exit the menu */ enum expoact_type { EXPOACT_NONE, - EXPOACT_POINT, + EXPOACT_POINT_OBJ, + EXPOACT_POINT_ITEM, EXPOACT_SELECT, + EXPOACT_OPEN, + EXPOACT_CLOSE, EXPOACT_QUIT, }; @@ -30,7 +39,7 @@ enum expoact_type { * struct expo_action - an action report by the expo * * @type: Action type (EXPOACT_NONE if there is no action) - * @select: Used for EXPOACT_POINT and EXPOACT_SELECT + * @select: Used for EXPOACT_POINT_ITEM and EXPOACT_SELECT * @id: ID number of the object affected. */ struct expo_action { @@ -43,6 +52,19 @@ struct expo_action { }; /** + * struct expo_theme - theme for the expo + * + * @font_size: Default font size for all text + * @menu_inset: Inset width (on each side and top/bottom) for menu items + * @menuitem_gap_y: Gap between menu items in pixels + */ +struct expo_theme { + u32 font_size; + u32 menu_inset; + u32 menuitem_gap_y; +}; + +/** * struct expo - information about an expo * * A group of scenes which can be presented to the user, typically to obtain @@ -50,23 +72,29 @@ struct expo_action { * * @name: Name of the expo (allocated) * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode + * @cons: Console to use (`UCLASS_VIDEO_CONSOLE`), or NULL to use text mode * @scene_id: Current scene ID (0 if none) * @next_id: Next ID number to use, for automatic allocation * @action: Action selected by user. At present only one is supported, with the * type set to EXPOACT_NONE if there is no action * @text_mode: true to use text mode for the menu (no vidconsole) + * @popup: true to use popup menus, instead of showing all items * @priv: Private data for the controller + * @theme: Information about fonts styles, etc. * @scene_head: List of scenes * @str_head: list of strings */ struct expo { char *name; struct udevice *display; + struct udevice *cons; uint scene_id; uint next_id; struct expo_action action; bool text_mode; + bool popup; void *priv; + struct expo_theme theme; struct list_head scene_head; struct list_head str_head; }; @@ -92,7 +120,8 @@ struct expo_string { * @expo: Expo this scene is part of * @name: Name of the scene (allocated) * @id: ID number of the scene - * @title: Title of the scene (allocated) + * @title_id: String ID of title of the scene (allocated) + * @highlight_id: ID of highlighted object, if any * @sibling: Node to link this scene to its siblings * @obj_head: List of objects in the scene */ @@ -100,7 +129,8 @@ struct scene { struct expo *expo; char *name; uint id; - char *title; + uint title_id; + uint highlight_id; struct list_head sibling; struct list_head obj_head; }; @@ -121,15 +151,43 @@ enum scene_obj_t { }; /** + * struct scene_dim - Dimensions of an object + * + * @x: x position, in pixels from left side + * @y: y position, in pixels from top + * @w: width, in pixels + * @h: height, in pixels + */ +struct scene_dim { + int x; + int y; + int w; + int h; +}; + +/** + * enum scene_obj_flags_t - flags for objects + * + * @SCENEOF_HIDE: object should be hidden + * @SCENEOF_POINT: object should be highlighted + * @SCENEOF_OPEN: object should be opened (e.g. menu is opened so that an option + * can be selected) + */ +enum scene_obj_flags_t { + SCENEOF_HIDE = 1 << 0, + SCENEOF_POINT = 1 << 1, + SCENEOF_OPEN = 1 << 2, +}; + +/** * struct scene_obj - information about an object in a scene * * @scene: Scene that this object relates to * @name: Name of the object (allocated) * @id: ID number of the object * @type: Type of this object - * @x: x position, in pixels from left side - * @y: y position, in pixels from top - * @hide: true if the object should be hidden + * @dim: Dimensions for this object + * @flags: Flags for this object * @sibling: Node to link this object to its siblings */ struct scene_obj { @@ -137,9 +195,8 @@ struct scene_obj { char *name; uint id; enum scene_obj_t type; - int x; - int y; - bool hide; + struct scene_dim dim; + int flags; struct list_head sibling; }; @@ -256,6 +313,25 @@ int expo_new(const char *name, void *priv, struct expo **expp); void expo_destroy(struct expo *exp); /** + * expo_set_dynamic_start() - Set the start of the 'dynamic' IDs + * + * It is common for a set of 'static' IDs to be used to refer to objects in the + * expo. These typically use an enum so that they are defined in sequential + * order. + * + * Dynamic IDs (for objects not in the enum) are intended to be used for + * objects to which the code does not need to refer. These are ideally located + * above the static IDs. + * + * Use this function to set the start of the dynamic range, making sure that the + * value is higher than all the statically allocated IDs. + * + * @exp: Expo to update + * @dyn_start: Start ID that expo should use for dynamic allocation + */ +void expo_set_dynamic_start(struct expo *exp, uint dyn_start); + +/** * expo_str() - add a new string to an expo * * @exp: Expo to update @@ -285,6 +361,16 @@ const char *expo_get_str(struct expo *exp, uint id); int expo_set_display(struct expo *exp, struct udevice *dev); /** + * expo_calc_dims() - Calculate the dimensions of the objects + * + * Updates the width and height of all objects based on their contents + * + * @exp: Expo to update + * Returns 0 if OK, -ENOTSUPP if there is no graphical console + */ +int expo_calc_dims(struct expo *exp); + +/** * expo_set_scene_id() - Set the current scene ID * * @exp: Expo to update @@ -294,6 +380,14 @@ int expo_set_display(struct expo *exp, struct udevice *dev); int expo_set_scene_id(struct expo *exp, uint scene_id); /** + * expo_first_scene_id() - Get the ID of the first scene + * + * @exp: Expo to check + * Returns: Scene ID of first scene, or -ENOENT if there are no scenes + */ +int expo_first_scene_id(struct expo *exp); + +/** * expo_render() - render the expo on the display / console * * @exp: Expo to render @@ -304,12 +398,12 @@ int expo_set_scene_id(struct expo *exp, uint scene_id); int expo_render(struct expo *exp); /** - * exp_set_text_mode() - Controls whether the expo renders in text mode + * expo_set_text_mode() - Controls whether the expo renders in text mode * * @exp: Expo to update * @text_mode: true to use text mode, false to use the console */ -void exp_set_text_mode(struct expo *exp, bool text_mode); +void expo_set_text_mode(struct expo *exp, bool text_mode); /** * scene_new() - create a new scene in a expo @@ -335,13 +429,43 @@ int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp); struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id); /** + * scene_highlight_first() - Highlight the first item in a scene + * + * This highlights the first item, so that the user can see that it is pointed + * to + * + * @scn: Scene to update + */ +void scene_highlight_first(struct scene *scn); + +/** + * scene_set_highlight_id() - Set the object which is highlighted + * + * Sets a new object to highlight in the scene + * + * @scn: Scene to update + * @id: ID of object to highlight + */ +void scene_set_highlight_id(struct scene *scn, uint id); + +/** + * scene_set_open() - Set whether an item is open or not + * + * @scn: Scene to update + * @id: ID of object to update + * @open: true to open the object, false to close it + * Returns: 0 if OK, -ENOENT if @id is invalid + */ +int scene_set_open(struct scene *scn, uint id, bool open); + +/** * scene_title_set() - set the scene title * * @scn: Scene to update - * @title: Title to set, NULL if none (this is allocated by this call) - * Returns: 0 if OK, -ENOMEM if out of memory + * @title_id: Title ID to set + * Returns: 0 if OK */ -int scene_title_set(struct scene *scn, const char *title); +int scene_title_set(struct scene *scn, uint title_id); /** * scene_obj_count() - Count the number of objects in a scene @@ -426,6 +550,17 @@ int scene_txt_set_font(struct scene *scn, uint id, const char *font_name, int scene_obj_set_pos(struct scene *scn, uint id, int x, int y); /** + * scene_obj_set_size() - Set the size of an object + * + * @scn: Scene to update + * @id: ID of object to update + * @w: width in pixels + * @h: height in pixels + * Returns: 0 if OK, -ENOENT if @id is invalid + */ +int scene_obj_set_size(struct scene *scn, uint id, int w, int h); + +/** * scene_obj_set_hide() - Set whether an object is hidden * * The update happens when the expo is next rendered. @@ -519,4 +654,46 @@ int expo_send_key(struct expo *exp, int key); */ int expo_action_get(struct expo *exp, struct expo_action *act); +/** + * expo_apply_theme() - Apply a theme to an expo + * + * @exp: Expo to update + * @node: Node containing the theme + */ +int expo_apply_theme(struct expo *exp, ofnode node); + +/** + * expo_build() - Build an expo from an FDT description + * + * Build a complete expo from a description in the provided devicetree. + * + * See doc/developer/expo.rst for a description of the format + * + * @root: Root node for expo description + * @expp: Returns the new expo + * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format + * error, -ENOENT if there is a references to a non-existent string + */ +int expo_build(ofnode root, struct expo **expp); + +/** + * cedit_arange() - Arrange objects in a configuration-editor scene + * + * @exp: Expo to update + * @vid_priv: Private info of the video device + * @scene_id: scene ID to arrange + * Returns: 0 if OK, -ve on error + */ +int cedit_arange(struct expo *exp, struct video_priv *vid_priv, uint scene_id); + +/** + * cedit_run() - Run a configuration editor + * + * This accepts input until the user quits with Escape + * + * @exp: Expo to use + * Returns: 0 if OK, -ve on error + */ +int cedit_run(struct expo *exp); + #endif /*__SCENE_H */ |