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author | Maíra Canal <mcanal@igalia.com> | 2025-08-26 11:18:58 -0300 |
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committer | Maíra Canal <mcanal@igalia.com> | 2025-08-29 10:28:10 -0300 |
commit | e5e3d7bff7645d2577c56ccc8b110b9b6978aa08 (patch) | |
tree | 3bebd654231d45277f747d5570374b0e3ff53ab3 /drivers/gpu/drm/drm_mode_object.c | |
parent | f4028ef65dc4fe9010bcc017597fe0fea6479097 (diff) |
drm/v3d: Store a pointer to `struct v3d_file_priv` inside each job
Instead of storing a pointer to the DRM file data, store a pointer
directly to the private V3D file struct. No functional change, this
commit only avoids multiple levels of pointer indirection and makes
the code more straightforward.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-1-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Diffstat (limited to 'drivers/gpu/drm/drm_mode_object.c')
0 files changed, 0 insertions, 0 deletions