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authorOtavio Salvador <otavio@ossystems.com.br>2025-10-01 18:26:47 -0300
committerGitHub <noreply@github.com>2025-10-01 18:26:47 -0300
commit925d4ff9b529f1521bfb34f01c54dfe6d6f21dc9 (patch)
tree0bbc6b039eeea3bb41830ab730b53913a88e2419 /include/linux/sbitmap.h
parent49f4ca7b487f42e14af67a5235bd806fb93c27f8 (diff)
parent09c71a76accc2f1c288f79beb68939f897c20690 (diff)
Merge pull request #744 from angolini/lf-6.12.20-2.0.0_up_6.12.49toradex_6.12-2.0.x-imx
Lf 6.12.20 2.0.0 up 6.12.49
Diffstat (limited to 'include/linux/sbitmap.h')
-rw-r--r--include/linux/sbitmap.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index 189140bf11fc..4adf4b364fcd 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -213,12 +213,12 @@ int sbitmap_get(struct sbitmap *sb);
* sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
* limiting the depth used from each word.
* @sb: Bitmap to allocate from.
- * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * @shallow_depth: The maximum number of bits to allocate from the bitmap.
*
* This rather specific operation allows for having multiple users with
* different allocation limits. E.g., there can be a high-priority class that
* uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
- * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
+ * with a @shallow_depth of (sb->depth >> 1). Then, the low-priority
* class can only allocate half of the total bits in the bitmap, preventing it
* from starving out the high-priority class.
*
@@ -478,7 +478,7 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
* sbitmap_queue, limiting the depth used from each word, with preemption
* already disabled.
* @sbq: Bitmap queue to allocate from.
- * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * @shallow_depth: The maximum number of bits to allocate from the queue.
* See sbitmap_get_shallow().
*
* If you call this, make sure to call sbitmap_queue_min_shallow_depth() after