diff options
| author | Melissa Wen <mwen@igalia.com> | 2026-01-22 12:20:29 -0300 |
|---|---|---|
| committer | Alex Deucher <alexander.deucher@amd.com> | 2026-02-03 17:21:43 -0500 |
| commit | 8f959d37c1f2efec6dac55915ee82302e98101fb (patch) | |
| tree | 6ad934c07c68c34a2d69ad8d8ad856e288266451 /include/uapi/linux/patchkey.h | |
| parent | 243b467dea1735fed904c2e54d248a46fa417a2d (diff) | |
drm/amd/display: fix wrong color value mapping on MCM shaper LUT
Some shimmer/colorful points appears when using the steamOS color
pipeline for HDR on gaming with DCN32. These points look like black
values being wrongly mapped to red/blue/green values. It was caused
because the number of hw points in regular LUTs and in a shaper LUT was
treated as the same.
DCN3+ regular LUTs have 257 bases and implicit deltas (i.e. HW
calculates them), but shaper LUT is a special case: it has 256 bases and
256 deltas, as in DCN1-2 regular LUTs, and outputs 14-bit values.
Fix that by setting by decreasing in 1 the number of HW points computed
in the LUT segmentation so that shaper LUT (i.e. fixpoint == true) keeps
the same DCN10 CM logic and regular LUTs go with `hw_points + 1`.
CC: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Fixes: 4d5fd3d08ea9 ("drm/amd/display: PQ tail accuracy")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Alex Hung <alex.hung@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 5006505b19a2119e71c008044d59f6d753c858b9)
Diffstat (limited to 'include/uapi/linux/patchkey.h')
0 files changed, 0 insertions, 0 deletions
